CONTENT WARNING for: Brief mention of Anglerfish mating, Relationship Issues, and Swearing.

You play as WADE, a dragon looking for their partner, LERNA, in an abandoned water temple. Will you discover the secret that lies within the ruins?

There is mobile support but in my experience the music doesn't load on phones. Your mileage may vary.

Controls:
Arrows - Move

Space - Interact

Shift - Run

Credits (More at the end of the game):

Made for Danni as part of "Santa in Spring" event at www.glorioustrainwrecks.com/

Music by fotocopiadora, Urban Yeti!, and Chad Crouch
Sea Cave audio by Andy_Gardner

Published 23 days ago
StatusReleased
PlatformsWindows, Linux, HTML5
Rating
(3)
Authorgisbrecht
GenreAdventure
Made withRPG Maker
TagsFurry, LGBT
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard

Download

Download
TrueLoveWades_Lin.zip 137 MB
Download
TrueLoveWades_Win.zip 387 MB

Comments

Log in with itch.io to leave a comment.

Wow! This is so atmospheric. I really love the ancient sculptures that are just cut out everywhere. That combine with your drawings, the lighting effects, and walking speed makes this game really feel viscous with melancholy. I would really like to see something else like this in the future.

looking forward to playing this when I get home 

very well made, cute and enjoyable to go throuhg. you have an understanding of RPGmaker that is really impressive, i dont know how to do lights like that. I was initially thinking Wade was a bit mean but I learned to warm up to them and I am a big fan of their hydra partner. The mixed media aesthetic was wonderful too, all the writing was very good I liked ever single character.

Perhaps we can get a sequel, hydra kissing simulator or cooking for hydra partner? I just think that would be cute. Thank you for the videogame gisbrecht

Thank you for the reply Liziveth ^_^ it means a lot. uh you can dig through the plugin folders but it is this for the lighting https://github.com/Terraxz/TerraxLighting .

A sequel is a big maybe haha. I'd have to think of the logistics of animating three heads!